As you're probably aware, I'm a pretty big fan of Rick & Morty (as everyone should be!), and after watching the live stream of the first episode of season three a few weeks ago, I decided my next project would be a Rick & Morty based one.

I hadn't got anything in mind, but figured that after a few random ideas that one would stick.


I ended up doing a game cover for something that I thought would make a great video game, so, the Xbox One cover art for Rick & Morty: Back To Reality was born.


I then decided that video game based on Rick & Morty would translate much better with video, so I sat down and planned the start of the project, starting with the new name: Rick and Morty: Back To Rickality.

As I'm not a game designer, programmer or anything of the sort, it was always going to be a challenge, but, if I could do it with Archer: Protocol, I could do it with Rick & Morty!


So, with the planning over, I decided that the only way I could even slightly do this, would be to use Garry's Mod.

For those of you who don't know, Garry's Mod is a sandbox game made in Valves Source engine, and it allows for a pretty great deal of freedom.

Essentially, the entire project was filmed as if it was a real video game, so I had preset locations, enemies (Meeseeks, Cromulons, the Council of Ricks and the Government) in mind, along with a basic idea of what each part would play like. One of the first "in-game" shots in the video, see's Rick flying around in space.

I couldn't get a working model of Rick's Space Cruiser, so this oddly brilliant Jet/Water/Land Rainbow vehicle worked pretty well, so I went with that instead.

These parts of the video are meant to show that the game is open world, and, FUN FACT, you can actually go to any of the planets you see on this map!


This almost paradise-like world, is where the majority of the co-op parts were filmed, as it has a great Rick and Morty vibe to it. I added a bunch of Cromulons floating around the world, and you get to see a bunch of Meeseeks and Government baddies too.

My biggest gripe with using Garry's Mod, is that the game isn't the best looking thing around, but you can get some great looking stuff if you try hard enough, and I really like this shot of Rick running into action!


The player model for Morty (played by Podcast vs Player's Dan!) was a bit too tall, but other than shrinking him down to miniature levels (which was tried, but waaaaaay too small), I couldn't change that.


This is the menu that pretty much made any of this possible, using it to spawn in everything I needed.




Once the footage was filmed, I made some HUD Displays on Photoshop, and put them as an overlay on the video. The entire video was made and edited in Sony Vegas Pro 13.

As well as the HUD overlay, there are prompts throughout the video of objectives. In the below example, Rick has completed the current objective: Insult Jerry.


The two switches on the bottom right were meant to indicate when Rick had his Rocket Boots powered on/off, but I forgot to animate them, so they're constantly on. The only reason he has rocket boots, is the run animation was incredibly fast, but I wanted Rick (and Morty) to have an ability to maneuver quickly outside of vehicle movement, so I opted for rocket boots.


Even though they were intended to be one of the main antagonists of the game (both for show reference and convenience) this is the only time the Council of Ricks show up in the video. Depending on what happens after this, I may do another focusing on the Council.


And of course, no game would be complete without an obligatory boss battle, and this one shows up right at the end of the video, so watch the whole thing!


For the games cutscenes, I sought out the help of the super talented David Armsby, who created the incredible CGI portions of the game, which feature throughout the video.



Then, before the video was set live to the public, there was a sort of seminal build up to the event.

SO, check out the completed video below, and if you enjoyed it, feel free to spread it around the interwebs!


After discovering a new dimension, Rick and Morty find themselves saving the world from infinite MeeSeeks, The Council of Ricks,  Cromulons that have bridged the Signus-5 expanse with Earth, and possibly even God himself....and Dinosaurs!

Fan project (not real!)

Animation by the super talented David Armsby:

All game footage filmed in Garrys Mod, sequences and static art by Podcast vs Player and Broken Pony Art
Voices by Justin Roiland and Chris Parnell
Music courtesy of Freeplay Music

I'm excited to announce, that after working on it on and off over the last two years, my third book in the Langley Shivers series now has a title, a target publication date and now a cover!

Story wise, I've had three different drafts that I've been switching between, (which doesn't include the many, many, many drafts that have been thrown away) but now the story is mapped out, the first few chapters are finished, and now a target publication date of 'early 2017' is in place. As with my last two books, Blurb Books are taking the honors of printing, and the title will be available on their store (softcover, hardcover and digital editions) whilst I'll also be sending a copy to Apple and Amazon to see if we can make it a hat-trick to get the third also available on the iBooks Store and the Kindle Store again.

Very excited, but this means that Honest Jack will be taking a back seat until then (although that just means there won't be a weekly update, but a monthly one will take it's place for a while). But excited nontheless!

The cover and the title, as mentioned, is now finalised:

"Langley Shivers and the Fantastic Arcane of Etcher"

and here is the cover:


Homeless Steve and Honest Jack uncover a new friendship. Kind of.

Honest Jack and his nephew, Danny, learn a valuable lesson in E-Numbers.



The first episode of Honest Jack. This is a quick sketch/mockup/concept, that whilst finished, is still in it's rough stages.

Check out the series HERE


The first episode of Honest Jack. This is a quick sketch/mockup/concept, that whilst finished, is still in it's rough stages.

Check out the series HERE


HONEST JACK! What's that you ask? HONEST JACK!!

So, for the first time in a while, I updated my portfolio (I know, how professional!), and I realised one particular trend; I'm a quitter.

Don't get me wrong, I've been doing the whole “art” thing for many years, too long in fact (before many of you were probably even born, and I'm only 30), but I've ruined a few great opportunities by not giving it my all.

Firstly, I had a dream of writing books, which, I accomplished, I have two books published and a third in the making. But that third has been in the making for a long time. Truth is, I haven't looked at it for quite some time. Now, it is true when people say “it'll take as long as it takes”, but I really do need to sit down and see if I can bring the time down to something more, achievable.

So for that, at least, I can honestly say I set out and managed to successfully do it, and I did, and I'm proud. Both were well received, and hey, even if they wasn't, I still did it.

But then my biggest dream was to have a comic published, and I was incredibly lucky enough to be taken on by WP Comics, with a minimum 3 issue deal, which was beyond amazing. After the initial hiring, I presented to them my idea, with character designs, a sample overview synopsis, blurbs for the first 3 issues and a sample script, everything was golden. They loved it, I was happy, and I got to work.

But then things were happening in my personal life, and I had to take a step back. I spoke to Mark (head of WP) and he was totally fine with it “just get back to us when you can” he said, “there's no deadline yet, soon as the first issue is ready, that's when we'll be putting out deadlines”. So that was that sorted.

Only I never got back to it, and time got longer and far between, and I had to tell Mark I wasn't going to be able to do it. We agreed that I could have a team, I could just do the script, and for the first time ever, I had pencillers, inkers, and people to colour my ideas, to make my comic, to make my dream.

But that wasn't what I wanted, at least for my first comic. I wanted it to be me, as selfish as it was, I wanted the glory. Not only that, there's a certain way you see things when you're an artist, and the easiest way to portray those ideas to other people, is to show them, and if I show them, then I've done the work.

Unfortunately, I had to pass on the comic, and I've not asked to go back, even though I've been told I'm welcome to. There's just a little bit of pride left in me (just a little).

So after a while I decided to go about it on my own. My script, my pencils, my inks, my colours, in my own time.

Needless to say there's been plenty of thrown away ideas, plenty of projects started (Held Up by Heroes, Barely Hero and Quiche Noir), yet none have gotten a full issue. And I don't know why. All I do when I'm not doing Podcast vs Player (or being a dad) is draw, yet I can knock out 10 pieces a week of random art, but not a single page of a blasted comic!

And then today, as I was updating my portfolio, I suddenly realised why, and it's not because I'm a quitter. It's because I get bored of my own work. Not that it's dire (although some pieces are questionable), but because it's been done before. Every single comic I've come up with has in some capacity been done, and probably been done better.

I sat down for a good few hours making new characters, new stories, ideas, everything, and the one I settled on, has already been done SO FREAKING WELL TOO I might add, yet I'd never heard of it (if you want to know, my idea was Uncle Teacher Ninja, and the already established one is Dr McNinja).

So, my new aim is, create a comic. A webcomic (although my previous webcomics have lasted an awful long time, 1-Up Max went on for a year before it finished its run), a print comic, whatever, just do one.
Well it's been an incredibly long time since I did an update, both here and over at Podcast vs Player, mostly down to personal reasons for myself, (and lazy reasons concerning Dan over at PvP), but, at least in some capacity, I'm back!

So here are some of the pieces I've been working on: